How to make distance learning easier more appealing, with greater knowledge retention And is it suitable for the participants' availability? Gamification has emerged as an answer to these questions, optimizing training either as an alternative or as a complement to other methods.
Gamification is considered to be the use of game elements (personification, rules, objectives, challenges, feedback, rewards, etc.) and/or game design techniques in contexts different from the usual ones, with considerable potential in training and education areas. This concept has been studied and tested over the past few years with a high success rate., highlighting their gains in terms of motivation, engagement, and knowledge retention.
For successful use, it is necessary to initially understand all the functionalities of the game elements so that, when combined, they achieve the desired results. Simultaneous use of all elements is not necessary; they should only be used to the appropriate extent.
Beyond the game elements, it is also possible to create avatars that embody the user's own imaginary alter ego, intensifying the engagement and motivation process.
Advantages of gamified training:
- Suitable and recommended for use by all age groups and genders;
- Easily adaptable to different contexts and themes;
- Compatibility with distance learning;
- Reducing the cost of individual training;
- Increased knowledge retention;
- Increased motivation and engagement;
As previously mentioned The potential of gamification in education is significant and ensures not only greater engagement in the experience, but also positive learning outcomes.. But it's not just about incorporating innovative mechanisms to guarantee the best possible results; the human brain is extremely complex and susceptible to optimizing its potential through countless other strategies.
In Mindflow and just like our partner Excel training You can confirm that, in addition to gamification itself, we use training mechanisms in the form of mobile learning with scientific foundation in psychology and neuroscience.
The use of this format allows trainees to have Freedom of action increases motivation., Unlike traditional digital learning systems, such as e-learning, which restrict this freedom, adopting this format is fundamental and perfectly suited for professionals who, due to their work, do not have much time to study training content and/or are not usually sitting at a computer, since..., Immediate internet access is not required. and the Learning is achieved through each person's smartphone..
Using Mindflow Academy, Mindflow's innovative platform, allows you to:
- Knowledge can be acquired through the game, eliminating the need for prior learning before using the application;
- It can be used as a complement to a traditional method;
- It can also be used as a mechanism for consolidating knowledge.
The most commonly used method is the one mentioned initially, where No prior study of the content is necessary., This factor occurs through the use of strategic learning mechanisms, of which I highlight:
- Constructivism, through which content is structured in progressive levels of questions;
- The use of Adaptive Learning allows for a constant adjustment of difficulty to the effective understanding of the content;
- The use of the Testing Effect (Cognitive Psychology) ensures long-term information retention;
- Immediate feedback allows trainees to understand which mistakes were or were not made;
- The possibility of answering the same question later (Trial and error and Humanistic Psychology) ensures more effective learning of the content and the actual learning of the content;
- Using strategies such as recognition awards and medals to promote competition among players, engagement, and consequently, motivation in learning;
In addition to these specific features of the application, Mindflow Academy has a Back office that allows the creation of performance reports and provides trainers with access., In real time, the platform provides access to the results obtained by the trainees, such as game usage time, scores at each level, and achievements attained. The content to be included on the platform is selected and formulated by the trainers, who can then make it available on the platform quickly and easily. Beyond managing and controlling the training itself, BackOffice also allows for the adaptation of the company's visual identity, enhancing the user experience.
We can therefore conclude that the use of the platform, with all its functionalities, allows for a Reducing traditional training time by approximately 20%, one Guaranteed knowledge retention exceeding 80% and reduced costs., In comparison with traditional training, this is coupled with the large number of individuals that the platform allows (> 1000 trainees).